Tuesday, May 14, 2013


Been making a lot of progress lately,  but there isn't a whole lot to show for it at the moment apart from the cover of the Hobonomicon (your guide to all things pertaining to Hobokind and matters of transient life including the topics of train hopping, recycle economics, monster smiting and beardomancy) and a glimpse at the game's first boss monster, the Squidbear.
I have also learned that smart camera behavior is pretty complicated. Like holy shit. I worked on that all day yesterday and wound up throwing out everything I came up with. Maybe I'll come back to that later.

Wednesday, May 1, 2013


A lot of experimentation going on here, with regards to the effects of black magic when combined with beard-care products. The subject of Beardomancy may be taboo in today's barbershops, but I maintain that there are valid applications that are thoroughly worth the inherent risk.

Thursday, March 14, 2013

Hobo Game Stuff

Started work on a little game project about a month ago. It's sort of a Metroidvania style platformer but with more beard than usual because it stars a hobo. I'll be posting updates on it's status here and (probably more frequently) on my twitter account.
Have some screenshots for now.